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Xcom 2 walkthrough christopher odd
Xcom 2 walkthrough christopher odd










xcom 2 walkthrough christopher odd
  1. Xcom 2 walkthrough christopher odd mod#
  2. Xcom 2 walkthrough christopher odd series#

  • Kills: 2pt for Lost kill, 10pts for ADVENT/Alien kill, 15pts for a Boss Pod Leader Kill, 20pts for a Chosen or Alien Ruler kill.
  • Damage: 1pt for every point of enemy damage, -2pts for every point of friendly fire damage.
  • Other Attacks are awarded 1pt for a hit and -1pts for a miss.
  • All overwatch shots, regardless of %: +1pt for a hit, no penalty for a miss.
  • Guaranteed shots (that is, shots with no % chance to hit) do not count for MVP stats.
  • Shots with under a 30% or less chance to hit: +2pts for hit, no penalty for a miss.
  • Shots with between a 31% and 60% chance: +1.5pt for a hit, no penalty for a miss.
  • Shots with a chance to hit of 61% or above: +1pt for a hit, -1pts for a miss.
  • So I'm doing my own points based MVP calculations, with the following points system:

    Xcom 2 walkthrough christopher odd mod#

    While the mod in the game that awards MVP is cool, it can make some really wonky decisions. Summoned units such as Psi Zombies that are killed when their controller is killed or disoriented are not counted. Note is that while Holy Warrior damage is not credited towards a soldier, the additional kill is credited. Generally, any kill caused by damage credited towards a soldier as outlined above is also credited towards that player.

  • Damage which is absorbed by an enemy unit's shields is counted.
  • units spreading fire or poison to each other) do not count
  • Damage from random environmental effects that soldiers have no control over (e.g.
  • Damage caused by Holy Warrior kills are not counted.
  • Damage caused by mind controlled or dominated units are not counted towards the controlling soldier.
  • Psi Zombies or Templar Ghosts) are credited to the summoning soldier.
  • Damage from units summoned by a soldier (e.g.
  • Damage done against mission objectives caused by shots as defined under definition (3) under shots is counted.
  • No damage credit is given for enemy units who happen to traverse through status-causing areas afterward. If an enemy unit is not directly tagged with a status, but is standing on a space that causes it to gain the effect when it moves, theĭamage is credited toward the attacker. will be credited towards the attacker that caused the enemy to receive that status effect.

    xcom 2 walkthrough christopher odd

    Status effect damage such as acid, fire, etc.Triggers the Claymore by throwing a grenade on it, they will get credit for their grenade's share of the damage. Attacks from Claymores will be credited towards the person who threw the Claymore.Any attack that results in incidental damage, such as fall damage or explosive damage.Any attack that directly causes damage to an enemy unit.We attempt to credit all damage caused by units, either directly or indirectly. Hacking attempts to shut down or take control of enemy units.Chance-based psionic attacks, such as insanity and domination.Melee attacks, including skulljack attacks and bladestorm-like reaction shots."Other" AttacksĪttacks classified as "other" are attacks that aren't considered shots but are still generally counted for EAS. This includes shots taken against mission objectives such as psionic transmitter nodes, destroy device objectives,Īny shot as defined above that is a reaction action will be considered an overwatch shot.Any ranged action taken to complete a mission objective that causes damage.Actions that fall outside this definition include grenades, rockets, guaranteed flamethrower attacks, and all psionic attacks.This includes non-guaranteed flamethrower shots, justice and wrath (as the chance-based component of the attack is ranged),.Any non-psionic, chance-based shot with another weapon meant to cause damage to the enemy.Actions that fall outside this definition include actions such as Demolition.Shots towards cars or explosives meant to damage enemies, and skills like Charge. This includes all gun shots towards enemies, shots to explode claymores,.Any shot with a standard gun meant to cause damage to the enemy.ShotsĪctions that fall into one of the following three categories are counted as a "shot": Stat Definitionsįor season 7, in an attempt to synergize my numbers with Wolfeson's stat gathering, we have agreed to count stats similarly for this season.īelow, we explain how different actions are tracked.

    Xcom 2 walkthrough christopher odd series#

    I wanted to create this website, both to give me some experience doing more programming with PHP and databases,īut also because I thought it would be fun to have a handy place to look up stats fromĬhristopher Odd's XCOM 2: War of the Chosen YouTube series at a glance.












    Xcom 2 walkthrough christopher odd